STEAM Edition
by Isabel Mendiola and Peter Haydock
After piloting the projects in this book for 4 school years with over 1000 grades 7 through 9 students, the authors wrote this groundbreaking curriculum with ease of implementation and classroom flexibility in mind. Written with easy-to-use step-by-step instructions and full-color photos and technical diagrams of each project, students and their teachers will find these projects, challenging, engaging, and built to support creativity while teaching engineering design, C/C++ coding, and digital prototyping. All of the code is included to build the 25 projects and ideas for 135 more project extensions.
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There are three kits available for this curriculum.
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Now used in 45 states and 42 countries, this curriculum can stand alone or be integrated into science, engineering, and coding programs.
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Students have used projects and the skills learned in this curriculum to compete in science and engineering fairs in Mexico. One student won the national science and engineering fair run by CONACYT in 2017 and 2018 with her Arduino® skills. Another group of students we advised used a sensor presented in this book and with modified code won first place in the Samsung Solve for Tomorrow in 2020 and the MIT-Lemelson Award. |
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Praise for the STEAM Edition | |
Implementation models (Engineering, Coding, and STEM Classrooms) reported by our customers
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The Curriculum
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Content and Skills Developed
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Student Resources
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Teacher Resources In the Book
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* Project Kits, Parts, and Materials Sold Separately